Official Player Guide

Build a team. Own your leg. Win the relay.

Relay Street Runners is a four-runner street relay where speed is only part of the race. Team order, stamina, lane movement, contact, baton quality, AI decisions and recruitment all matter.

4Runners per team
4Relay legs
4Teams per race
17Race cities
01 · Getting Started

Your street team

You begin with 4 starter runners and 3 reserves. Each runner occupies one relay leg and can be reordered from the team screen.

1

Set your relay order

Drag runners into the four leg positions. Put runners where their strengths are most useful instead of simply sorting by overall rating.

2

Choose control mode

Control one selected runner manually, or leave the entire team to the AI Runner Brain. Non-selected legs remain AI-controlled.

3

Pick a city

Enter an open city race, pay the listed entry fee when required, and race against human teams or AI-filled slots.

Starter roster: your initial team always contains at least one Elite-quality runner. Utilize your elite runner well to gain early wins
Featured · Official Trailer

Watch the Relay Street Runners trailer

See the streets, runners and relay action before diving into the full player guide.

Relay Street Runners — Official Trailer

▶ YouTube
02 · Manual Racing

Controls

Manual control keeps the same collisions and physics as AI racing. Your keys request movement; your runner's actual stats determine what they can achieve.

→AcceleratePush toward available top speed.
←DecelerateBack off speed and create space.
↑Move UpShift toward the lane above.
↓Move DownShift toward the lane below.
Important: lane changes are stat-limited. Agility, stamina, race physics and contact still apply, so holding a direction does not give instant or unlimited movement.
03 · Race Structure

How the relay works

Each city race is divided into four equal legs. The baton carrier runs to the next waiting teammate at the exchange mark.

LEG 1
Opening runner
LEG 2
First handoff
LEG 3
Second handoff
LEG 4
Anchor to finish

Baton handoff boost

After a successful handoff, the incoming runner receives a temporary acceleration multiplier based on the outgoing runner's Baton stat

Waiting runners start from zero

The receiver waits at the exchange point and begins at 0 velocity. A strong outgoing Baton stat helps the next runner get up to race pace faster.

Contact is part of racing

Runners share the street. Bumps, stumbles, falls and recovery can change a race, so lane choice and composure matter as much as raw speed.

04 · Team Building

Runner stats

Every runner has eight core attributes. Overall rating is useful, but specialist runners can outperform a higher-OVR rival in the right leg.

StatWhat it affects
SpeedAvailable running speed and race pace.
AccelerationHow quickly the runner builds speed.
StrengthHelps resist physical contact and contributes to stability.
AgilityLane movement and evasive capability.
BalanceMajor factor in staying upright when challenged.
BatonBoosts the next runner's acceleration immediately after a handoff.
ComposureSupports steadier race performance and decision-making under pressure.
StaminaReduces the speed lost to fatigue as the runner progresses through a leg.
05 · AI Control

Runner Brain

You do not have to manually race. The Runner Brain can control your full team, or it can take over the three legs you are not controlling.

AI Decision

Find a line

The AI can hold its line, follow runners, take a wider path or challenge a gap based on the race situation.

AI Decision

Overtake

Runner Brain can choose either side to pass instead of blindly staying behind a slower runner.

AI Decision

Avoid contact

The AI can react to traffic and attempt to reduce unnecessary collisions when the street gets crowded.

06 · World Tour

City races

Each city has its own entry fee, prizes and total relay distance. A city goes on a five-minute cooldown after you complete a race there.

CityRaceDistanceEntry1st Prize
ChicagoLakefront Night Relay6,000mFree$1,000
RioLapa Lights Circuit6,400mFree$1,400
KingstonKingston Dash Relay5,200mFree$1,600
Los AngelesSunset Street Sprint6,800m$500$1,800
ManilaNeon Jeepney Run7,200m$600$2,200
SydneySydney Harbour Relay7,400m$700$2,600
BeijingHutong After Dark7,600m$800$3,000
NairobiNairobi Endurance Relay20,000m$3,000$15,000
AnchorageNorthern Lights Relay7,800m$900$3,600
AomoriSnow Lantern Relay8,000m$1,000$3,600
MumbaiMarine Drive Relay8,200m$1,000$3,600
DubaiDesert Skyline Relay8,400m$2,000$10,000
LondonThames Twilight Relay8,600m$1,000$3,600
ParisSeine After Dark8,800m$1,000$3,600
CairoNile Gold Relay9,000m$1,000$3,600
Cape TownTable Bay Relay9,200m$1,000$3,600
New YorkManhattan Skyline Relay9,400m$1,000$3,600
Track extremes: Kingston is the shortest relay at 5,200m. Nairobi is the longest at 20,000m, making stamina especially valuable.
07 · Post-Race

Recruiting rival runners

Finish on the podium and you may replace one runner on your roster with a runner from a team that finished below you.

1st

Pick from 12

First place may recruit one runner from any of the three teams that finished 2nd–4th.

2nd

Pick from 8

Second place may recruit one runner from either team that finished 3rd–4th.

3rd

Pick from 4

Third place may recruit one runner from the team that finished 4th.

Recruiting is optional. You can keep your current four-runner roster. If you recruit, you choose both the incoming rival runner and the runner on your team who will be replaced.
08 · Auto Shop

Cars

Cars are managed from the Auto Shop, giving your team a ride to show off at the street race.

1

Visit the Auto Shop

Open the Auto Shop from the main interface to browse the cars currently available to your team and review the information shown for each vehicle.

2

Compare before you spend

Check the displayed price and vehicle details before making a purchase. Cars are a separate team-management choice, so they do not replace any of your seven runners.

3

Build your collection

Use the Auto Shop as part of your long-term team progression while your four starters continue to handle the actual relay race.

Relay rules stay the same: cars do not change the four-leg team structure. Your starters, baton exchanges, runner stats and race decisions remain the core of every relay.
09 · Gym

Training

The Gym lets you develop runners between races. Both starters and reserves can train, and training progress remains with the runner when you change the lineup.

Starters

Train with race availability in mind

A starter who is currently in training is unavailable for race entry. Make sure all four starting-leg runners are free before entering a race.

Reserves

Develop the bench safely

Your three reserve runners can train without blocking race entry, as long as your four active starters are not training.

Persistent

Progress follows the runner

Training belongs to the individual runner. If a reserve is promoted to a starter leg later, the development they earned in the Gym carries with them.

Use reserves as your development pipeline

Training reserves lets you improve future lineup options without taking an active starter out of the next race.

10 · Race Conditions

Weather

Street conditions can change how much grip runners have. In poor weather, smooth acceleration, controlled lane changes and balance become more important.

Rain

Wet pavement reduces traction and can create slippery sections or puddles. Sudden lane changes and contact become harder to manage when the road is soaked.

Snow

Snow makes the street harder to read and reduces available grip. Snow piles up during the race making it more dangerous toward the finish line.

Hail

Hail can make surface grip less predictable. Balance, composure and careful positioning become especially useful when traffic gets crowded.

Traction affects runner

Lower grip can make acceleration, slowing down and lateral movement less forgiving. A move that is safe on a dry street may carry more risk in bad conditions.

Contact becomes more dangerous

Because runners already share the street and can bump, stumble or fall, slippery conditions can magnify the cost of poor spacing and aggressive lane changes.

Adapt instead of forcing pace: in difficult weather, clean positioning and controlled movement can be more valuable than constantly pushing for maximum speed.
11 · Racecraft

Winning tips

A strong relay is built across all four legs, not around one superstar.

Use Baton where it compounds value

A runner with a high Baton stat can be especially useful before a strong acceleration-based teammate, because their handoff directly boosts the next leg's launch.

Save stamina for longer cities

Fatigue increases through each leg. On longer tracks, stamina can protect pace better than a small advantage in raw speed.

Manual control is not invincibility

Acceleration, lateral movement and contact remain limited by runner stats and physics. Use positioning rather than holding accelerate in every situation.

Recruit for your weakest leg

Post-race recruitment is most valuable when it fixes a specific team problem: poor stamina, weak baton transitions, low balance or a slow anchor.